										INDEX

Ability scores 							3	Modified fatigue points 					4
AC from rear flank						4	Modified initiative phase					4
AC when surprised						4	Modifiers to save versus control			4
AC while alert							4	Modifiers to save versus death				4
AC while defenseless					4	Modifiers to save versus endurance			4
AC without armor						4	Modifiers to save versus heart				4
AC without shield						4	Modifiers to save versus magic				4
Age 									3	Modifiers to save versus perception			4
Aim 									3	Modifiers to save versus reflex				4
Alignment								4	Mounted overland movement					4
Appearance 								3	Mounts										6
Armor Class (AC)					 3, 4	Move silently adjustment 					3
AC adj. due to other reasons			4	Move/Movement 							 3, 4
AC adj. due to phy/racial abilities		4	Movement modifier to initiative phase		4
Armor worn								4	Muscle 										3
Balance 								3	Non weapon proficiencies					5
Bank notes								8	Non weapon proficiency point campaign bonus	5
Base fatigue points 					4	NWP points acquired through adventuring		5
Base initiative phase					4	NWP points due to high Int/Kno				5
Base movement							4	NWP points from basic type					5
Base movement w/encumbrance modifiers	4	Notes										9
Base of Op's (Country/City) 			3	NPC reaction adjustment 					3
Basic type(s) 							3	Number of henchmen 							3
Bearers notes							8	Open doors 									3
Bend bars/Lift gates 					3	Open locks adjustment 						3
Birth rank/Siblings 					3	Other forms of currency						7
Bonus number of proficiencies 			3	Overland movement							4
Bonus priest spells 					3	Percent chance of spell failure 			3
Character background 					3	Percent chance to learn spells 				3
Character disadvantages					5	Pets										6
Character name 						 1, 3	Physical characteristics 					3
Character Nr. 						 1, 3	Pick pockets adjustment 					3
Character traits						5	Player name								 1, 3
Character type/class 				 1, 3	Poison save adjustment 						3
Charge									4	Profession 									3
Charisma 								3	Profession/Class/Subclass/Kit abilities 	3
Class adjustment to surprise			4	Proficiency modifier to surprise			4
Class(es)								3	Race 										3
Climb walls adjustment 					3	Racial adjustment to surprise				4
Coinage notes							7	Racial adjustments to ability scores 		3
Coins									7	Racial character points						4
Combat movement points					4	Racial characteristics (and costs)			4
Combat/fighting styles				   A4	Reaction adjustment 					 3, 4
Constitution 							3	Reason 										3
Conversion notes						7	Religious notes								4
Critical damage 						4	Renown										3
Damage adjustment 						3	Resurrection chance 						3
Defensive adjustment 				 3, 4	Run											4
Deity									4	Saving throw notes/general modifiers		4
Dex/Bal adjustment to movement			4	Saving throw versus control					4
Dex/Bal modifier to surprise			4	Saving throw versus death					4
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